/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2dot.gameserver.model.actor.status;

import com.l2dot.gameserver.model.L2Character;
import com.l2dot.gameserver.model.actor.instance.L2PlayableInstance;

public class PlayableStatus extends CharStatus
{
    // =========================================================
    // Data Field

    // =========================================================
    // Constructor
    public PlayableStatus(L2PlayableInstance activeChar)
    {
        super(activeChar);
    }

    // =========================================================
    // Method - Public
    @Override
	public void reduceHp(double value, L2Character attacker) { reduceHp(value, attacker, true); }
    @Override
	public void reduceHp(double value, L2Character attacker, boolean awake)
    {
        if (getActiveChar().isDead()) return;

        super.reduceHp(value, attacker, awake);
        /*
        if (attacker != null && attacker != getActiveChar())
        {
            // Flag the attacker if it's a L2PcInstance outside a PvP area
            L2PcInstance player = null;
            if (attacker instanceof L2PcInstance)
                player = (L2PcInstance)attacker;
            else if (attacker instanceof L2Summon)
                player = ((L2Summon)attacker).getOwner();

            if (player != null) player.updatePvPStatus(getActiveChar());
        }
        */
    }

    // =========================================================
    // Method - Private

    // =========================================================
    // Property - Public
    @Override
	public L2PlayableInstance getActiveChar() { return (L2PlayableInstance)super.getActiveChar(); }
}
